Craft: I created this game board using Adobe Illustrator. The overall construction of the board consisted of copying and pasting multiple rectangles and arranging them in a snake-like pattern. The structure consisted of several layers with a rectangular blue fill for the background, a dark blue background with stars to emulate outer space. Most of the illustrated images were made by tracing images found on the internet, ordering the components of the image into different layers, and coloring each separate layer. These different components were then grouped together to fit onto the squares.
Concept: The object of the game is to guide the hero "Super Fatty" through a location in space to safety. On his road to safety, there are both power-ups to guide him along and traps set by an evil villain.
Composition: I chose colors that would work well together based off of early, 8-bit style or game graphics. The color yellow played an important role in straightforwardly letting the player know when a power-up or trap has been landed on.
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