Friday, May 6, 2016

Week 16: Shipping Images Off!

Craft: The card, game box, and game board designs were made using a combination of Adobe Illustrator and InDesign.
Composition: The various elements had to be fit perfectly within the templates provide by Print and Play board games to make cutting and folding easy.





Week 17: Printed Game board, Box, and Mini Playing Cards!

Designs were printed successfully! The images of the objects are below.

Box Re-design

Craft: The re-design of the box, like the first game box design, was created using Adobe Illustrator.
Concept: Because printing companies had to be switched to save money, I had to deal with a new set of dimensions for my game box. Luckily, all I had to do was copy and paste parts of the old game box into the new box design.

Composition: The composition follows the same logic as the last box design, only the space is more compact being that it changed from a square to a rectangle.

Old Design

New Design

Special Edition-Senior Shows 1 and 2


After attending both Senior shows this semester, both exhibitions had completely different atmospheres. Because the first exhibition seemed to veer towards multimedia, video, and photography, there were some projects that seemed out of place. One project being the gold figurines in the corner of the gallery. The focal point of the gallery in the first show was Adewumi's project "Homo Sapiens", which experimented with scale and transformation of that particular space. I think because the projection was so large and because it was centered in the middle wall of the gallery, a lot of projects were overshadowed. The project I found to be the weakest was the Tom's project featuring insects such as a tarantula and a cockroach. Aside from the creepy factor of watching bugs crawl from on part of the bug house to another, I found the concept of the project to be unclear in comparison to other projects.

The second exhibition seemed to welcome the most visitors due to the atmosphere being brighter and livelier. I think this is due to Lindsey's drawings. The level of form and delicate intricacies definitely raised the bar for skill level. My second favorite was Emma's photographs of water on objects. The focus and detail reminded me of watercolor paintings instead of photographs. I thought the weakest piece in the second exhibition were the infographics about diabetes. I think that because there was more text than illustration, the piece did not feel as artistic as the pieces surrounding it. Like the imbalance between multimedia and 3D sculpture in the first exhibition, there was an imbalance between 2D design and video, which one projected video being the only digital piece in the room. It made me question why the sculptures were not swapped with the video projection so that the first show featured only digital design and the second exhibition featured traditional art forms.